by Johan » Aug 21, 2003 @ 8:11am
Thanks for all the replies!
As it is, I think there might be too many issues involved in supporting compressed surfaces.. Clipping as mentioned would not work - a showstopper for many uses... I think I'll put my thoughts on other stuff for a while..
InexorableTash: I have thought about this as well.. Supporting a "Compressed copy" would however mean that I would have to rewrite ALL blit loops in CGapiSurface.. CGapiCompressedSurface or similar might work though..
The reason I was asking on GetBuffer was that one could achieve quite some performance boost of using for example GDI on some devices - but that way images would be read only...
Johan Sanneblad, M.Sc, Ph.D
GapiDraw Systems Architect
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