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GapiDraw 3.0 Multi-Platform now available!


Postby ppcStudios » Jan 27, 2004 @ 7:26pm

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Postby egarayblas » Jan 27, 2004 @ 11:46pm

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Postby mlepage » Jan 28, 2004 @ 4:44am

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Postby wyrd » Jan 28, 2004 @ 7:41am

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Postby Johan » Jan 28, 2004 @ 9:10am

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Postby Johan » Jan 28, 2004 @ 9:13am

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Postby Kak » Jan 28, 2004 @ 9:50am

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Postby Johan » Jan 28, 2004 @ 10:05am

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Postby egarayblas » Jan 28, 2004 @ 10:27am

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Postby Pejo Software - Per » Jan 28, 2004 @ 1:15pm

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Postby Johan » Jan 28, 2004 @ 2:40pm

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Postby egarayblas » Jan 28, 2004 @ 3:24pm

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Postby Johan » Jan 28, 2004 @ 3:52pm

Basically the way it worked for 2.04 and earlier was that people emailed me and asked for permission to use GapiDraw in one game, and I granted this given that people notified me before the game was released.

egarybias: You also asked for permission for every product you were developing, remember? :)
http://www.pocketmatrix.com/forums/view ... permission

I cannot recall that I ever gave a "site-license" permission for GapiDraw 2.04. If I did that those who got it are simply lucky.. Perhaps it's a good thing I'm no longer in charge of the licensing... :)

GapiDraw 2.05 licensing was for one product only (whose product name you stated in the licensing request). If you had several products to be released you had to apply numerous times.
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Postby Spock » Jan 28, 2004 @ 10:39pm

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Postby Pejo Software - Per » Jan 28, 2004 @ 10:48pm

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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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