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Q. about Mirroring


Q. about Mirroring

Postby efortier » Feb 28, 2003 @ 5:01am

Hi,

I'm currently using Mirroring with BltFast. I noticed that it takes quite a bit of time if you have several blits with mirror.

Since I'm using square tiles inmy game, would I get the same speed increase by writing my own mirror as I did with writing a SquareRotate() function for the blits?

Using a Square rotate I was able to speed the blit up considerably by rotating the tile to a buffer first, then drawing that buffer instead of the original tile.

Is the mirroring optimized? Is it worth optimizing? Anything I can do to reduce the number of tiles in the game is a big plus for this project.

Thanks!
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Postby Johan » Feb 28, 2003 @ 10:21am

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Postby efortier » Feb 28, 2003 @ 1:31pm

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