Hi,
I'm currently using Mirroring with BltFast. I noticed that it takes quite a bit of time if you have several blits with mirror.
Since I'm using square tiles inmy game, would I get the same speed increase by writing my own mirror as I did with writing a SquareRotate() function for the blits?
Using a Square rotate I was able to speed the blit up considerably by rotating the tile to a buffer first, then drawing that buffer instead of the original tile.
Is the mirroring optimized? Is it worth optimizing? Anything I can do to reduce the number of tiles in the game is a big plus for this project.
Thanks!