by Johan » Mar 12, 2003 @ 9:38pm
Ok.. This will be adressed in the next beta. SurfacesLost() will be added. I might as well throw in a BackBufferLost() as well. Right now one has to check the result code of each Blt if surfaces have been lost (if using full screen hardware acceleration). The next beta will simplify this with a simple check which can result in a call to CreateSurfaces() or whatever.
Please let me know if you need a quick fix. I could wrap up a new betarelease in a matter of hours...