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Internal game design

PostPosted: Mar 27, 2003 @ 1:10am
by slashandburn

PostPosted: Mar 27, 2003 @ 2:44am
by ppcStudios

PostPosted: Mar 27, 2003 @ 3:54am
by slashandburn

PostPosted: Mar 27, 2003 @ 5:25am
by tedson
Just to let you know, new and delete are really slow on a pocket pc. If you are going to be doing memory allocation in the middle of your game I would suggest building an optimized memory manager. (Something that understands your game objects and does more preallocating and recycling of objects.)