This site is no longer active and is available for archival purposes only. Registration and login is disabled.

replying to 3d test


replying to 3d test

Postby vic » Jun 4, 2003 @ 3:45am

vic.
vic
pm Member
 
Posts: 56
Joined: Nov 28, 2002 @ 1:57pm
Location: PT


Postby efortier » Jun 4, 2003 @ 5:49am

User avatar
efortier
pm Insider
 
Posts: 373
Joined: May 15, 2002 @ 10:32pm


Postby Dogends » Jun 4, 2003 @ 10:23am

Dogends
pm Member
 
Posts: 2
Joined: Aug 9, 2002 @ 5:05pm


Postby vic » Jun 4, 2003 @ 5:56pm

vic.
vic
pm Member
 
Posts: 56
Joined: Nov 28, 2002 @ 1:57pm
Location: PT


Postby vic » Jun 4, 2003 @ 6:00pm

vic.
vic
pm Member
 
Posts: 56
Joined: Nov 28, 2002 @ 1:57pm
Location: PT


Postby efortier » Jun 4, 2003 @ 10:01pm

I now tried both to move the file and the new executable, and here is what happens:

The window "TestWindow" opens, stays black for a while then closes. No error message.

Sorry ;)
User avatar
efortier
pm Insider
 
Posts: 373
Joined: May 15, 2002 @ 10:32pm


Postby blackrob » Jun 5, 2003 @ 12:12am

fps 26
visible face 100/300 (33%)
blackrob
pm Member
 
Posts: 10
Joined: May 7, 2003 @ 10:41am


Postby DillRye » Jun 5, 2003 @ 1:07am

FPS 25 on my Dell Axim 400mhz with the cube of course. Spikey ball gives me around 6 fps. I think thats pretty cool. The spikey ball is way more polys than you would need for just about anything on the PPC.

I have a question, what kind of rasterizers are in there? Is there one which could easily texturemap a single polly? Im writing a game which uses something sort of like nintendos "Mode 7". If I could speed it up with the intel rasterizer id put that in as an option for Xscales.
User avatar
DillRye
pm Insider
 
Posts: 477
Joined: Apr 25, 2002 @ 7:28am
Location: Iowa State University of Eng


Postby vic » Jun 5, 2003 @ 11:51am

vic.
vic
pm Member
 
Posts: 56
Joined: Nov 28, 2002 @ 1:57pm
Location: PT


What's the aim of the experiment

Postby Conan » Jun 6, 2003 @ 9:46am

What is Best in Life ?
User avatar
Conan
pm Member
 
Posts: 1309
Joined: Dec 24, 2001 @ 5:16am
Location: the Shades, Ankh-Morpock


Postby vic » Jun 8, 2003 @ 10:17pm

vic.
vic
pm Member
 
Posts: 56
Joined: Nov 28, 2002 @ 1:57pm
Location: PT


What's the aim of the experiment

Postby Mr X » Jun 8, 2003 @ 10:41pm

Sean Cross
mailto:sean@sourceitsoftware.com

Pics Print - The photo printing solution for Windows.
http://www.picsprint.com

Rental Property Manager - Rental management made easy
http://www.sourceitsoftware.com
User avatar
Mr X
pm Member
 
Posts: 240
Joined: Feb 27, 2003 @ 11:36am


Integrating PocketGL

Postby Conan » Jun 9, 2003 @ 8:50am

The way I did the integration was to track down the PGL back buffer/Z buffer update code and once I had that it was a simple job to copy the raw bytes each frame into PF's back buffer so PF then does all the screen blitting. I also 'upgraded' the buffer clearing routine to either put in a background color or a bitmap based on a flag.

Because I have the 3D data in PF's buffer I can then over paint it with various 2D items ( eg: a Heads up Display )

Note that performance suffers by using my method as there's that extra copy every frame but I'm only drawing 1000 polys or so per frame. Note: I integrated V 1.0 of PGL not latest Version

(Happy to send code to registered PGL users)
What is Best in Life ?
User avatar
Conan
pm Member
 
Posts: 1309
Joined: Dec 24, 2001 @ 5:16am
Location: the Shades, Ankh-Morpock


Postby Mr X » Jun 9, 2003 @ 11:24am

I might have a look at doing that. I would rather use gapidraw than frog though, but your code might help. I'm a registered user of pocketgl (1.2).

You can email me if you want to take this off here.

Ta
Sean Cross
mailto:sean@sourceitsoftware.com

Pics Print - The photo printing solution for Windows.
http://www.picsprint.com

Rental Property Manager - Rental management made easy
http://www.sourceitsoftware.com
User avatar
Mr X
pm Member
 
Posts: 240
Joined: Feb 27, 2003 @ 11:36am


Return to GapiDraw


Sort


Forum Description

The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

Moderators:

sponge, Johan

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron