Page 1 of 2

Gapidraw Based Game Beta Test

PostPosted: Jun 12, 2003 @ 12:52am
by StarFury
Hi,

I was wondering if a few knowledgeable people wouldn't mind testing my upcoming gapidraw based release. Although I don't mind who tests it I would be much obliged if you are a programmer with ideas as to why something may be failing to help compensate for my lack of experience ;-)

I'm interested in what ARM devices the game runs on, what the speed is like and in any other comments that you may have. There are brief instructions in the install on how to play (you are encouraged to experiment), it’s basically a supped up "space invaders" but pretty damn playable if I do say so myself; even if some features are not yet active.

There is a registration nag screen so if you email me with your device details and your devices owner name I will email you a release code. (Owner Name is case/space sensitive).

Download at: (Approx 2Mb Required) http://www.pocketblasters.com/teddiesbeta.exe

Mail me at: teddiesbeta@pocketblasters.com

I've only just activated this mail account so please give at least 3 hours from this posts time before mailing me.

I work pretty much alone so please don't expect an immediate response.

TIA

PostPosted: Jun 12, 2003 @ 3:22am
by CpuWhiz105
The game runs fine and all on my Toshiba e335, but its sorta childish isn't it. Space Invaders is so over used. It is ok, but I would not pay for it.

PostPosted: Jun 12, 2003 @ 4:29am
by ppcStudios
I think this forum is for providing development assistance, not chiding someones efforts...

On an iPAQ 3635 it runs at 30fps with 17.5ms draw time. You may want to distribute gx.dll along with the package incase the device hasn't had it installed before. I typically install it in the product directory as a failsafe.

Novel music and graphics. If you went with larger images, you might be able to slip this in as a younger kids game - a market largely untapped on the ppc.

PostPosted: Jun 12, 2003 @ 4:34am
by CpuWhiz105
Ok, you are right, sorry. Is there really many young children that own a ppc? I don't know, always worth a try though.

PostPosted: Jun 12, 2003 @ 8:58am
by StarFury

PostPosted: Jun 12, 2003 @ 1:08pm
by ppcStudios

PostPosted: Jun 12, 2003 @ 6:31pm
by StarFury
Thanks PPC - I only really read this thread so I will explore a little.

PostPosted: Jun 12, 2003 @ 10:33pm
by DillRye

PostPosted: Jun 13, 2003 @ 11:00pm
by Guest

PostPosted: Jun 14, 2003 @ 12:21am
by fzammetti
I don't think there's too many children that own a PocketPC, but I can tell you from tons of experience that very little else will keep a 3-year old calm in a restaurant like letting them watch an episode of Sponge Bob that you encoded and keep at all times, or letting them draw random shapes on the screen with a drawing program, or let them play ICBM for a while. My son will sit there and "play" Booyan Crystal for a 15 minutes at a time. 15 minutes for a child to not make a scene in a restaraunt is a godsend when your a parent!

FYI: I wrote a quick-and-dirty little memory game for him with all his favorite characters in it (Sponge Bob, Tom & Jerry, Dora, etc.). Of course the source code got zapped a while back (not like it was a big deal of course!) but at least I still have the executable.

So yeah, after all that I get to a point: I think that there is a market for children's games, but they will be playing via their parents device, not their own.

PostPosted: Jun 14, 2003 @ 12:25am
by StarFury
Munky: http://www.pocketblasters.com/teddiesmips.exe

I can't promise it will work as I don't have a MIPS device.

PostPosted: Jun 14, 2003 @ 12:39am
by StarFury
My oldest girl (3 years) loves the drawing on the screen of my "baby computer", mainly tigers and horses complete with sound effects. Certainly great for keeping litte ones amused, maybe there is a niche for "let me keep the little poppet distracted" type games. I always worry when she hammers the screen with the stylus though 8O

What could you call this sort of genre?

PostPosted: Jun 14, 2003 @ 1:08am
by fzammetti
It works on my E-125. I actually think it's a very cute little game. The graphics are cute, the music is cute, it's just, well, CUTE! Good job!

PostPosted: Jun 14, 2003 @ 1:28am
by ppcStudios
As you mentioned, a child and a stylus don't mix well. Thus my reasoning for large, brightly colored images - something they could simply poke their little fingers at (much more blunt than the stylus, and a whole lot safer).

Dell Axim report

PostPosted: Jun 14, 2003 @ 7:03am
by Conan