Page 1 of 1

Any advice to a newbie? :D

PostPosted: Jul 25, 2003 @ 3:23pm
by Paris

PostPosted: Jul 25, 2003 @ 11:24pm
by DillRye

PostPosted: Jul 26, 2003 @ 12:26am
by Guest
fair enought ;) There are a few questions that i have thought. Which is better to use? eVC, VS 6 or VS .NET 2003. Also is it better to built it and debug it on the pocket pc or the desktop? I hope i will built someting soon, and not being lazy, so i can ask you some real hard questions ;)

PostPosted: Jul 26, 2003 @ 2:47am
by DillRye
I believe the majority of people build the game in Visual Studio using an XP build of their program, then later testing it out on various real world devices.

Personally I have been using Visual studio.net 2003 which I luckily got for free from school. At first I didnt like some of the changes, but im becomming accustomed to it and liking it more and more.

Build on PC, Test on PPC

PostPosted: Jul 26, 2003 @ 4:39am
by mlepage
I build for both the PC and the Pocket PC. Even though my game is fairly unplayable on PC (it uses the stylus), it's nice to do all the testing on the PC.

However, do be sure to also test on the PPC. I have seen different behaviours due to floating point differences, different stylus/mouse events, etc.

PostPosted: Jul 26, 2003 @ 4:47am
by fzammetti
Dillrye, I didn't realize that you could use VS.Net for GD development... Do you know if VS6 projects can be loaded, I assume they would get converted if so? I wouldn't mind using the new IDE (I have a copy from work, assuming the definition of a "site license" can be expanded to mean anywhere I do work, in which case home would count :) ).

mlepage, why is your game fairly unplayable on a PC? Stylus movements are just mouse movements, I would think that's not much different?

For anonymous, as Dillrye said, when you have specific questions we can be of more assistance. You'll find most people here eager to help and generally nice. As was stated, the majority of people seem to do their development on the PC and only occassionaly do a PPC build. I do that as well, using VC++6 90% of the time, then eVC++ to do my PPC build every once in a while. That's one of the real nice things about GD. The debugging capabilities are superior under those conditions, if nothing else that's worth it.

PostPosted: Jul 26, 2003 @ 6:49am
by DillRye

PostPosted: Jul 26, 2003 @ 1:03pm
by fzammetti
I started playing with it after reading your post last night. I like a number of things about it too, but one big grip that I can't find an answer to... In the text editor, variables always appear as a light gray, and I can't seem to change it. I found the font/color settings options, and everything else changes just fine it seems, but I've played with everything and I can't get them to change colors. Unfortunately my eyes are pretty much crap, and I don't think I can work that way long-term. I hate to say it, but unless I can find out how to make that text black, a relatively trivial thing like that is going to wind up making me not use VS.Net!

PostPosted: Jul 26, 2003 @ 9:29pm
by meloditronic

PostPosted: Jul 26, 2003 @ 9:34pm
by fzammetti