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New Action Game - ZRaid

PostPosted: Sep 3, 2003 @ 3:41am
by warmi
Hi.

I finally got around finishing my latest creation - a 2003 style (graphics, sounds etc) variation on my favourite game from the 80s - River Raid.

It is called ZRaid and is a vertically scrolling action game filled with all kinds of "things" to blow up, which coupled with variety of cool explosion /effects etc , should result in a lot of fun for people who like this kind of stuff.

Basically you fly a jet up river in an attempt to destroy bridges while avoiding hitting the canyon walls.
The river is heavily guarded with tanks, choppers,submaries and enemy aircraft trying to stop you etc ..etc ...

Since this game is rather CPU intensive ( tons of alpha-blended stuff + constantly scrolling background which prevents usage of dirty rect ) I am interested what kind of performance it would get on different devices.
It runs very smooth on my Ipaq 3835 and quite a bit slower on my toshiba e330 ( but still playable.)

You can enable frame rate counter using Options menu.

Let me know how it runs on all these different PPCs out there :-)

Download the demo version

Screenshots:

<a href="http://www.warmi.net/images/zraid/raid_1.jpg">ZRaid 1</a>
<a href="http://www.warmi.net/images/zraid/raid_2.jpg">ZRaid 2</a>
<a href="http://www.warmi.net/images/zraid/raid_3.jpg">ZRaid 3</a>


Thanks

Walter Rawdanik

PS.

Just like with <a href="http://www.warmi.net/pocketpc/anigma.shtml"> Anigma</a>, I will release the source code for this game as well.

PostPosted: Sep 3, 2003 @ 7:48am
by Pejo Software - Per

PostPosted: Sep 3, 2003 @ 11:04am
by Sparkie

PostPosted: Sep 3, 2003 @ 12:16pm
by FatalError

PostPosted: Sep 3, 2003 @ 9:17pm
by warmi
PejoSoftware:

Why release the source code ?


Well, there are three reasons:

1) In my games I use some GPLed code which is not irreplaceable ( I could manage without it) but since it is a high quality working stuff, why reinvent the wheel?

2) I make a living programming "serious" stuff ( backend services in java etc ) and PPC coding is more like a fun ,after-work activity. In another words, I don't really care if I make any serious money with my games :-)

3) Having a source code available for a relatively complicated ( for a PPC ) and "professionally” looking/working game can be quite helpful to other people who are just starting with GapiDraw/PPC development.

Additionally, the GPL license will only cover the source code which means it would still be illegal to package the entire thing and sell it “on the side”.

PostPosted: Sep 3, 2003 @ 10:17pm
by DillRye

PostPosted: Sep 4, 2003 @ 1:32am
by StarFury
iPAQ 5550:

~49 FPS

Jornada 568:

~55 FPS


Nice particle effects!

PostPosted: Sep 19, 2003 @ 8:52pm
by Tarlon
@warmi

My Ipaq 3970 works fine with 51-54 fps.

Great game, good job.

Greetings from Berlin

Tarlon

PostPosted: Sep 19, 2003 @ 9:45pm
by denthorq

PostPosted: Sep 20, 2003 @ 3:19am
by warmi

PostPosted: Sep 20, 2003 @ 7:58am
by Sparkie

PostPosted: Sep 20, 2003 @ 5:45pm
by warmi
Sparkie:

Monday

PostPosted: Sep 20, 2003 @ 8:39pm
by Sparkie

PostPosted: Sep 22, 2003 @ 9:42am
by warmi
ZRaid 1.0 is out:

You can download the demo version as well as the source code