Hi all,
Been messing around with GapiDraw and I'm kinda confused about how clipping works here.
From v2.03 clipping should work on all operations. Does this imply that I can set up a full clipping rectangle (i.e. one that covers the entire backbuffer) and then blit other surfaces on the edges on the backbuffer?
I tried setting a clipper up in CGapiApplication::CreateSurfaces (using display.SetClipper) but whenever I blit another surface close to the backbuffer's edge, nothing is displayed.
This lead me to believe that clipping works only "inside" the surface, which would also explain why the sticky: "Clipping function" has not been removed. I _was_ kinda hoping that the topic was invalid since the original post is from before v2.03 was released.
So, basically, my question is: Do I still have to do manual clipping on surface edges or am I just doing something wrong when setting up a clipper on the backbuffer?
Best regards
Toft