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RaptureEngine


RaptureEngine

Postby ppcStudios » Nov 25, 2003 @ 8:28pm

Image

I thought I would post a screenshot of the latest RaptureEngine build. This shows the integral editor in action, as well as a new GUI layout for the tech demo. I removed the original header and footer panels as I felt they detracted from the look of the engine. Afterall, the display is only 320x240, so I really want to use as much of that as possible for the world display.

The tool palette images are components of my CSprite manager. In this case, the palette is implemented as a simple container and can be dragged around the screen (along with its children) with only a few lines of code. The rest of the GUI components are controlled through another instance of the CSprite manager.

The ppcstudios logo image is a watermark which will be part of the evaluation version of the engine which I hope to make available sometime next week.

If you would like to read more about the RaptureEngine and see some more screenshots, you can visit the RaptureEngine forum at:

G.R. Moore
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Postby StarFury » Nov 26, 2003 @ 8:37am

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Postby mlepage » Nov 26, 2003 @ 8:02pm

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Postby denthorq » Nov 26, 2003 @ 8:04pm

It's worth the wait...
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Postby ppcStudios » Nov 26, 2003 @ 8:21pm

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Postby denthorq » Nov 26, 2003 @ 8:31pm

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Postby ppcStudios » Nov 26, 2003 @ 8:34pm

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Postby denthorq » Nov 26, 2003 @ 8:47pm

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Postby ppcStudios » Nov 26, 2003 @ 9:02pm

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Postby Conan » Nov 26, 2003 @ 9:26pm

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Postby ppcStudios » Nov 26, 2003 @ 9:35pm

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Postby ppcStudios » Dec 3, 2003 @ 2:10pm

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I thought I would post a quick screenshot of the fringe system used in the RaptureEngine. This shows a sandy desert merging with grasslands, and an area of snow covering them both. Fringe tiles are placed dynamically as the terrain is modified, so there is no human interaction necessary.

I've made a number of organizational refinements to the engine, and expect to make a few more today concerning tile graphics arrangement that will allow for even simpler fringe tile decisions. Hopefully a release for developers will be made this weekend.
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Postby ppcStudios » Dec 4, 2003 @ 1:47pm

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I figured I would post another screenshot this morning. This time I'm showing the new terrain editor palette and some terrain that was created using it. Each button on the terrain palette corresponds to a different type of terrain - Deep Water, Water, Marshland, Snow, Desert and Grassland. Altering the terrain type is as simple as selecting the type from the palette then tapping on the map location you want to change. Fringe tiles are done automatically.

The grid color can be changed at any time, and can be turned on and off as well. Also, the palettes can be moved around anywhere on the screen to make it easier to edit.
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Indoor settings?

Postby Guest » Dec 5, 2003 @ 12:57am

What s it like for indoor settings? Seems aimed at outdoor stuff with transitions.

My needs are more towards large tilesets, walls, steps and abrupt height changes.

Ta

Sean
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Postby Mr X » Dec 5, 2003 @ 12:59am

That was me, damn thing logged me out.

What about a symbian build?

Ta

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