I'm pretty sure that you can't include in a .lib a resource file. All the resources are related with exe and dll file format so simply it can't be included in a .lib.
As fzammetti have said you can convert a bitmap in an array and then load it with the
CreateSurface(DWORD dwFlags, BYTE* pImageFileMem, DWORD dwImageFileSize);
passing the array pointer as the pImageFileMem.
For the conversion you can use a tool that I have used thousand of times when I have programmed the gba
http://www.devrs.com/gb/files/b2x.zip
With this little app you can convert a file to a C statements. You can convert directly a .png (or the graph format you want) in a static C array and include it on your .lib. Then you can load it with the CreateSurface... oh, I have written this part before
