Bitmap Resource in a LIB

I have built a static lib of my RaptureEngine. Within the project I have a resource file which contains a watermark image, so when the library is built this image is supposed to be embedded within it. I then load this bitmap onto a surface and draw it as needed.
The only problem is that CreateSurface() can't locate the bitmap resource. I'm not 100% positive that the resource is even being included in the library even though VC says it is compiling the resources. Has anyone tried doing this before? I did a Google search and only came up with one thread pertaining to the problem, but it had no resolution. Is there any way to make this work?
The only problem is that CreateSurface() can't locate the bitmap resource. I'm not 100% positive that the resource is even being included in the library even though VC says it is compiling the resources. Has anyone tried doing this before? I did a Google search and only came up with one thread pertaining to the problem, but it had no resolution. Is there any way to make this work?