alpha blt palmos

Hi,
I just downloaded gapidraw 10 mins ago so please forgive me if this is obvious,
Im trying to target pocketpc and palmos during the design phase of my game, does the palmos support alpha blt using a second alpha surface?
I ask this cos the documentation seems to support CGapiSurface::AlphaBlt for palmos, but I don’t know how you load in the apha surface from a png as CGapiSurface::CreateSurface is only win32 on GDSURFACE_ALPHA.
Actuly while im here are there any unobvious no no’s when targeting palmos (other than the features stated not supported in the docs)
thanks
I just downloaded gapidraw 10 mins ago so please forgive me if this is obvious,
Im trying to target pocketpc and palmos during the design phase of my game, does the palmos support alpha blt using a second alpha surface?
I ask this cos the documentation seems to support CGapiSurface::AlphaBlt for palmos, but I don’t know how you load in the apha surface from a png as CGapiSurface::CreateSurface is only win32 on GDSURFACE_ALPHA.
Actuly while im here are there any unobvious no no’s when targeting palmos (other than the features stated not supported in the docs)
thanks