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GapiDraw 3.5 dll for emulator


GapiDraw 3.5 dll for emulator

Postby Kiyote » Dec 27, 2004 @ 9:36pm

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Postby Johan » Dec 28, 2004 @ 7:56pm

Johan Sanneblad, M.Sc, Ph.D
GapiDraw Systems Architect
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Postby Guest » Jan 11, 2005 @ 5:39pm

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Postby Guest » Jan 12, 2005 @ 4:24am

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Postby Guest » Jan 12, 2005 @ 7:06am

Alright, slow progress is better than no progress I guess ;)
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Postby Kiyote » Jan 12, 2005 @ 3:04pm

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Postby Kiyote » Jan 12, 2005 @ 5:02pm

Johan,

In GapiDraw.h, you have the line(193):
GDERR_FRAMETIMEOVERFLOW = ((HRESULT)0x486600f0)

Shouldn't that be 0xC86600f0?

Just wondering about the inconsistency. :)
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Postby Kiyote » Jan 12, 2005 @ 5:30pm

Johan,

One more question for now. I don't suppose you have a list somewhere of what functions can return what error codes, do you?

ie -
Method:
CGapiSurface_CreateSurfaceFromMem
Can Return:
GDERR_OUTOFMEMORY
GDERR_INVALIDPARAMS
GDERR_INVALIDBITMAP
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Postby Johan » Jan 12, 2005 @ 5:56pm

Kiyote: The first digit in the error codes describes the critical level of the return code. 4 is not an error (more of a notification), where C is an error. Values less than 0x8000 0000 are not "errors", but warnings. This is from the Microsoft DirectX standard.

The online documentation lists all possible return values for each function (CGapiSurface_CreateSurfaceFromMem is a wrapper for CGapiSurface::CreateSurface)
Johan Sanneblad, M.Sc, Ph.D
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Postby Kiyote » Jan 12, 2005 @ 8:50pm

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Postby Johan » Jan 12, 2005 @ 10:10pm

Johan Sanneblad, M.Sc, Ph.D
GapiDraw Systems Architect
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Postby Kiyote » Jan 12, 2005 @ 10:34pm

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Postby Johan » Jan 12, 2005 @ 11:13pm

Johan Sanneblad, M.Sc, Ph.D
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Postby Guest » Jan 12, 2005 @ 11:39pm

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Postby Kiyote » Jan 13, 2005 @ 2:39am

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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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