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Problem with GetKeyList. Gapidraw bug?

PostPosted: May 31, 2008 @ 8:17pm
by Staryon
Hi all,

I´m using the latest version of Gapidraw.

For some reason, the value stored in keylist.vkStart
is different from the value that I get when I press on the Start button in the KeyDown event. The rest of the values are correct.

I wrote a small program that shows this.
Could you guys please try it and let me know if you got the same problem?

http://luisespinosa.com/bin/GapidrawTestKey.CAB

Thanks

PostPosted: May 31, 2008 @ 9:49pm
by Johan
Thanks, will look into it tomorrow!

Sincerely
Johan

PostPosted: May 31, 2008 @ 10:55pm
by Staryon
Thanks Johan.

PostPosted: Jun 1, 2008 @ 11:33pm
by Staryon
I have been doing some more testing today and I have noticed that for my PDA, the value stored in the GDKEYLIST structure for the Start button is 13.

When I press that button, the Keydown event is called, however the value that I get is 143. After that I get another keydown event and this time the value is correct, it's 13. For the other buttons the values are correct and I just get one event.

Let me know if you need the source code of my example program.

I hope you can resolve this issue soon.

Thanks

PostPosted: Jun 5, 2008 @ 4:03pm
by Staryon
Any news, Johan?

If you think that this is going to take longer to fix, do you think it would be possible to release the 3.6 version again but with the libraries for VS2008?

I already released my game and most people are having many issues with the buttons. Only a few PDAs seem to work fine.

Thanks

PostPosted: Jun 5, 2008 @ 5:53pm
by Johan
Hi, if you send me an email with your Skype address we can resolve it now right away.

Sincerely
Johan

PostPosted: Jun 6, 2008 @ 8:12pm
by Staryon
Problem resolved.

Thanks Johan!