Hello Stratus,
What you need to do is to redraw the entire screen, including the background. Typically you do a loop as follows:
1. Draw everything on screen to a CGapiSurface that is the same size as the screen (this surface is typically called the "back buffer")
2. Copy the "back buffer" surface to the screen using CGapiSurface::BltFast
3. Wait a few milliseconds
4. Go to #1
This is how most interactive applications work.
Sincerely
Johan