Hi all!
I'm new to GapiTools and was playing around with it. I asked myself: Can I create a sprite in memory and blit it with a mask like MaskBlt does for resources? The problem is that I want to change the sprites during the game, so using static resources is impossible. What I'd like to have is a method like
void MaskBlt(CGapiBuffer* pBuffer, DWORD dwLeft, DWORD dwTop, DWORD dwWidth, DWORD dwHeight, DWORD dwSourceLeft, DWORD dwSourceTop, COLORREF maskColor, BOOL bScreen = FALSE)
Any help is appreciated
Thanks,
FunkyMonk