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why should i use GapiDraw

PostPosted: Feb 5, 2003 @ 7:33pm
by Paris
Hi guys,

I have been looking for tutorials/material to get me started on writting games on the pocket pc and i came across GapiDraw.

Why should i use GapiDraw to make a game? are there any advandages disadvandages? why not just just pure GAPI?

i apreciate your help?

PostPosted: Feb 5, 2003 @ 7:47pm
by Johan
Look at the GapiDraw overview. If you already know all of these programming techniques + have 3-6 months to spend creating a graphics middleware + have access to all types of PDAs and Smartphones then sure go ahead and use GAPI.

PostPosted: Feb 5, 2003 @ 10:34pm
by DillRye

PostPosted: Feb 6, 2003 @ 9:28pm
by Paris

PostPosted: Feb 7, 2003 @ 4:06am
by ppcStudios

PostPosted: Feb 7, 2003 @ 9:46am
by Sm!rk

PostPosted: Feb 7, 2003 @ 5:25pm
by efortier
Still, the time you save by having GapiDraw tested on most platforms is *invaluable*, even if you have to create a custom DrawText function yourself (or any other feature for that matter).

As far as I'm concerned since GapiDraw is free, it doesn't "lack" any feature, if you get my meaning ;)

--Eric

PostPosted: Feb 11, 2003 @ 7:34pm
by warmi

PostPosted: Feb 11, 2003 @ 9:19pm
by Sm!rk

PostPosted: Feb 11, 2003 @ 9:23pm
by Johan