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PPL for Java programmers


PPL for Java programmers

Postby David Horn » May 9, 2006 @ 11:02pm

Crosswind technique: "Using your peripheral vision, react to body movements, gasps, groans, and shouts from the other side of the cockpit, and always remember that it's better to be lucky than good."
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Postby mmtbb » May 10, 2006 @ 4:41am

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Postby PointOfLight » May 10, 2006 @ 4:53am

Eric Pankoke
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Postby kornalius » May 15, 2006 @ 3:34am

Hi David,

Sorry for the delay, I was about to reply to your thread the other day but somehow I started to do something else and then completly forgot about this thread (not showing as new topic anymore).

PPL can be an excellent for writing games quickly. The GameAPI is very easy to use and very powerful too. You can check here (http://ppl.arwen.com/Features/Examples/GameAPI/) for an example on how a simple GameAPI game can be written in PPL.

PPL's syntax is very easy to pick up, it's a mix of C and Pascal. Check here for examples and a features list. (http://ppl.arwen.com/Features/Feature%20List/)

PPL is also fully object-oriented except that it's not as a default syntax like Ruby or Rebol.

Hope this help you understand what PPL is about. I really wanted to take all the good things about all the languages I knew and incorporate them into one package.
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Kornalius
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ArianeSoft Inc.
http://www.arianesoft.ca
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Postby sponge » May 15, 2006 @ 5:03pm

The amount of code needed to get a basic engine up is frighteningly low, too. So low that it scares me how I'm actually able to start a project without crying tears of confusion.

This new era of me not being useless scares me greatly.
holy internets batman.
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