I just noticed that the program I sent you used to run at 151 fps. Now it run at around 40 fps. why do you think this is happening?
1) As I start to kill the enemies, the speed moves up quickly. I wonder if this is a problem with the SpriteProc function.
2) I switched everything to the GameProc() function, and as soon as I turn on GameCollide(True); the fps drop from 150 to a range of 15-39 fps, so it isn't just the SpriteProc.
3) As a side bug, I am now getting an error everytime I true to insert syntax from the menu or comment out code using the menu.