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PPL for Java programmers

PostPosted: May 9, 2006 @ 11:02pm
by David Horn

PostPosted: May 10, 2006 @ 4:41am
by mmtbb

PostPosted: May 10, 2006 @ 4:53am
by PointOfLight

PostPosted: May 15, 2006 @ 3:34am
by kornalius
Hi David,

Sorry for the delay, I was about to reply to your thread the other day but somehow I started to do something else and then completly forgot about this thread (not showing as new topic anymore).

PPL can be an excellent for writing games quickly. The GameAPI is very easy to use and very powerful too. You can check here (http://ppl.arwen.com/Features/Examples/GameAPI/) for an example on how a simple GameAPI game can be written in PPL.

PPL's syntax is very easy to pick up, it's a mix of C and Pascal. Check here for examples and a features list. (http://ppl.arwen.com/Features/Feature%20List/)

PPL is also fully object-oriented except that it's not as a default syntax like Ruby or Rebol.

Hope this help you understand what PPL is about. I really wanted to take all the good things about all the languages I knew and incorporate them into one package.

PostPosted: May 15, 2006 @ 5:03pm
by sponge
The amount of code needed to get a basic engine up is frighteningly low, too. So low that it scares me how I'm actually able to start a project without crying tears of confusion.

This new era of me not being useless scares me greatly.