by sponge » Jan 5, 2004 @ 10:51pm
To sum it up quickly: Layers. Lots and lots of layers. Some simple gradient fills can go a long way in making things shiny. Layer masks and playing with the opacity are simple ways to get things looking good. Playing with the noise filter can create some effects.
As for tablets, I've never used one. Since those skins are somewhat abstract, there's really no need for one, however if you're going to be doing things like drawing humans, it's pretty safe to say you'll want a tablet, or a high contrast source drawing (ie done with a sharpie marker) For small sprites, pixel art wouldn't really require a tablet, however I've no experiences in that deptartment.
Is there any one specific effect you'd like me to try and replicate to explain? I've never used Gimp, only Photoshop however, I can try and generalize any instructions.
As for those logo creators, if you're going to use them, stay as far away from you can from using included textures and presets, they stick out from a mile away. (I've seen a couple of PPC games use flat out WordArt. It's horrible.) I suppose it has it's uses, however with Photoshop now have text paths (although I had horrible luck figuring it out a demo anyway.
As for curves, if Gimp has a bezier curve tool, that'll get pretty much every curve you can see in those Winamp skins.
If you have any other questions, feel free to respond.
holy internets batman.