 Game Audio APIs
Game Audio APIs


 actually jacco, you were talking about saving space using .mod files; so i went through the .mod files you were using in lemmings, and converting them to .xm (and removed like 17 instruments from two of the files that werent even being used) and saved about 72k, which is quite a difference when talking about saving space on a PPC. Thats almost enought room for another XM file
 actually jacco, you were talking about saving space using .mod files; so i went through the .mod files you were using in lemmings, and converting them to .xm (and removed like 17 instruments from two of the files that werent even being used) and saved about 72k, which is quite a difference when talking about saving space on a PPC. Thats almost enought room for another XM file  <br><br>you can save even more using .s3m (about 96K) but s3ms aren't as flexible
<br><br>you can save even more using .s3m (about 96K) but s3ms aren't as flexible 

 That's what I meant when I said 'saving space'.<br><br>Dan: I once removed sample volume stuff to speed up the library. The reason for this is that each sample is multiplied by the channel volume. At 44.1Khz, 4 channels, that's more than 160.000 multiplies a second. I figured it would help to remove those. Later on, I put them back, since it sounded too bad. If you have your own musician however, he could take into account the lack of volume control and do good music without it. That would thus safe time, while you still keep the advantages of small music modules that can have near endless variations. That's still lots better than a 1 minute wave file.
 That's what I meant when I said 'saving space'.<br><br>Dan: I once removed sample volume stuff to speed up the library. The reason for this is that each sample is multiplied by the channel volume. At 44.1Khz, 4 channels, that's more than 160.000 multiplies a second. I figured it would help to remove those. Later on, I put them back, since it sounded too bad. If you have your own musician however, he could take into account the lack of volume control and do good music without it. That would thus safe time, while you still keep the advantages of small music modules that can have near endless variations. That's still lots better than a 1 minute wave file.
