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Nokia N-Gage review


Postby Dan East » Nov 11, 2003 @ 11:00pm

A couple notes on the N-Gage front.

First off, it was reported today that the N-Gage security system has (site is reported on SlashDot, so it may be down due to high traffic). This will allow games written for the N-Gage to be copied to and played on competitors phones based on the same hardware and OS.

Second, I finally checked out an N-Gage at the mall last week. My impressions were not good. First off, I was rather surprised to see that the two demo phones were running two no-name games. That was a bit of a shock, and I can't help but wonder if there are significant problems with their big titles (Tomb Raider, Red Faction, Tony Hawk) that prevents them from demoing them.

One of the games would not run past the 10-page intro storyline, so I never even saw what its gameplay was like. It would crash at that point, which means the game just stops running and you are instantly back at the Nokia menu system. The guy at the store said they were having trouble with that game that required frequent hard resets for the game work. However that requires them to dismantle the display mount holding the N-Gage so they can access the hard reset. So that demo machine was basically worthless.

The other game on the other device (each device had a different game) was some really simple, and lame, game where you have to roll this marble down a 3D ramp. Yes, it was 3D, but the ramp was the only 3D mesh being rendered. The majority of the screen was just a static 2D bitmap. The game appeared to run at around 15 FPS at times, because I could very obviously see the frame refresh, which I usually notice below 20 FPS. So I was rather disappointed at the apparent poor performance rendering one of the simplist of 3D games I've ever seen.

The menu system was confusing to me. You could either navigate with the two primary hardware buttons in the numeric pad, or use the soft keys on the bottom left and right of the display. However those keys were backwards to me, which kept messing me up. The left key was "enter" or "next", and the right key was "exit" or "back". Anyway, the only good thing I can say about it is the little, tiny screen was bright and clear.

I really think the N-Gage is going to be a dismal failure at this point for a whole host of reasons.

Dan East
Last edited by Dan East on Nov 11, 2003 @ 11:07pm, edited 1 time in total.
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Postby Jadam » Nov 11, 2003 @ 11:02pm

I agree dan, but was that maze game super monkey ball? because super monkey ball is areallllyyy cool game.


Heres to wondering how long it will take to crack the zodiacs security system.
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Postby Dan East » Nov 11, 2003 @ 11:10pm

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Postby Jadam » Nov 11, 2003 @ 11:14pm

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Postby Andy » Nov 12, 2003 @ 1:03am

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Postby Dan East » Nov 12, 2003 @ 1:18am

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Postby sponge » Nov 12, 2003 @ 1:33am

holy internets batman.
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Postby Andy » Nov 12, 2003 @ 1:46am

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Postby suchiaruzu » Nov 12, 2003 @ 5:31pm

<div align="center">Image<br></div>
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Postby MZGuy » Nov 13, 2003 @ 5:59pm

Umm, the N-Gage games cost below 50€...
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Postby sponge » Nov 13, 2003 @ 6:07pm

Depends on where they are. Here, they're the same price as a NEW GC/PS2/XBox game.
holy internets batman.
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Postby Jadam » Nov 13, 2003 @ 10:30pm

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Postby Dan East » Nov 13, 2003 @ 10:53pm

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Postby Jadam » Nov 14, 2003 @ 12:17am

Still Dan... They should at least announce the devices rather then show them 2 weeks before they come out. IE they shouldnt pull off an Apple(for Macs), but pull off a Sony(for consoles), by that i mean the introduction.
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Postby bluescrn » Nov 16, 2003 @ 11:26am

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