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StellarCombat Pre-Alpha

PostPosted: Jan 25, 2004 @ 3:11pm
by Pam
Here's a little game I've been working on, based on PocketHAL. It's still pre-alpha, but enough of the gameplay is there to give it a test.

You can get it here for both MIPS and ARM:

StellarCombat is based on the old GravityWars game, which was based on the familiar artillery combat games. Choose the angle and power of your shot, and then fire! Simple!

Try it out, and let me know what you think.

Screenshots:
Image
Image

Tested on Casio E-125 and iPaq 3675

Thanks,

Pam

PostPosted: Jan 26, 2004 @ 2:53pm
by ppcStudios

PostPosted: Jan 26, 2004 @ 5:08pm
by Pam

PostPosted: Jan 26, 2004 @ 5:14pm
by Kuhout

PostPosted: Jan 28, 2004 @ 3:10am
by clach04

PostPosted: Jan 28, 2004 @ 2:41pm
by Pam

PostPosted: Jan 28, 2004 @ 9:43pm
by fast_rx
How about a way to clear out the old traces - but that may upset the other player... It just gets really cluttered after a while (yes, it takes me a long time to get a hit).

You could use something similar to the code you used in the plasma globe thing you made a while back (that was you, right?). Where before each missile is launched, it blurs the others a little.

Popups windows lock up the program (ie. reminders, etc). Have to reset to fix it.

When you cross 360 degrees, it's not quite right. Actually, it should be 0 - 359... and when you add 10 to 355, it should go to 5.

And finally, can you clear the buffer before you show it for the first time? This may be something with PHAL, but I see an image from the last game I played briefly... And make the splash screens skippable.

PostPosted: Jan 28, 2004 @ 9:53pm
by Pam