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				wmvdecoder.dll (or other video decoder)
				
Posted: 
Oct 21, 2004 @ 8:26pm 
				by fzammetti
				
			 
			
		
			
				
				
Posted: 
Oct 21, 2004 @ 8:32pm 
				by sponge
				
			 
			
		
			
				
				
Posted: 
Oct 21, 2004 @ 8:34pm 
				by fzammetti
				
			 
			
		
			
				
				
Posted: 
Oct 21, 2004 @ 9:09pm 
				by sponge
				
			 
			
		
			
				
				
Posted: 
Oct 22, 2004 @ 9:06am 
				by picard
				
			 
			
		
			
				
				
Posted: 
Oct 22, 2004 @ 10:07pm 
				by fzammetti
				Thank you Picard, I'm going to look at that material in detail tonight.  I still haven't decided whether I'm going to try and go the FMV route for my next game or just keep using my OASIS engine like my last two games.  There's pluses and minuses to both (aren't there always?!?), so thanks for the info!
			 
			
		
			
				
				
Posted: 
Oct 22, 2004 @ 10:21pm 
				by picard
				i wouldn't recommend the wmadecoder.dll/wmvdecoder.dll for a game. it's not an officially supported interface, it can change (as something happened with wmp10 too).
			 
			
		
			
				
				
Posted: 
Oct 22, 2004 @ 10:59pm 
				by fzammetti
				Ok, I'll certainly keep that as a far less desirable approach then... I suppose I could externalize the code using it so that someone could just swap a DLL if it ever breaks, but even doing that obviously isn't a great idea.
Looks like OASIS it most likely is.  Maybe I'll do myself a favor and spend a month polishing the editor a bit before getting started on the new game.