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Anyone with a solution to "laggy" axim x5?

PostPosted: Dec 13, 2005 @ 8:43pm
by Niklaz

PostPosted: Dec 14, 2005 @ 3:28am
by Presto

PostPosted: Dec 14, 2005 @ 9:51am
by rcp

PostPosted: Dec 14, 2005 @ 2:26pm
by Niklaz
Yup I have upgraded to windows mobile 2003 se, but haven´t tried pocketHAL, should give it a shot. No I haven´t got any wlan card (or haven´t got it to work at least, some cf-card bought in japan, and the support aren´t really... In my language;)

Well the lockups come very frequently and they really seem like being some thread in the background taking over everything. I've tried to slow down the render-loop but it is still there. Thanks anyway for your help!

PostPosted: Dec 14, 2005 @ 2:31pm
by fast_rx
Are there any today screen plug-ins running? Could be that.

PostPosted: Dec 14, 2005 @ 3:14pm
by Presto
I might have been confused a little. Do you mean it "locks up" for a second or more, or does it "stutter" for a tenth of a second or so? I haven't run into it locking up, so I'm not sure if PHAL will help that. Also, it should only be 2003, not 2003SE. Dell never released a 2003SE upgrade for the X5s, AFAIK. The SE version allows you to switch the OS to landscape mode, so if you're running that somehow, it could be the cause of the problem.

PostPosted: Dec 14, 2005 @ 10:20pm
by Niklaz

PostPosted: Dec 14, 2005 @ 10:39pm
by StephC

PostPosted: Dec 15, 2005 @ 1:44am
by Niklaz

PostPosted: Dec 15, 2005 @ 2:29am
by StephC

PostPosted: Dec 15, 2005 @ 1:38pm
by Niklaz
Hmm it seems to be something else... I tried this which updates the screen at 10 fps.


if(scrTimer.getTime()>100)
{
render();
scrTimer.resetTimer();
update(UPDATE_TIME|UPDATE_SCREEN|UPDATE_INPUT);
}
else update(UPDATE_TIME|UPDATE_INPUT);

PostPosted: Dec 15, 2005 @ 6:01pm
by Niklaz
Oh boy.... Got it to work. Reason: bad backup battery :) Sorry to bother you. I guess I should have tried that earlier, but I didn´t think that would affect it.. Btw is it okay coding c++ on these little sweeties? I mean what is the overhead instead of coding in c?

PostPosted: Dec 15, 2005 @ 8:49pm
by Kzinti
There is no overhead in using C++ over C. Don't believe the FUD.

C++ can generate more instructions per statement. If you know what you are doing, that is a good thing. But these same statements have sementics that do not exist in C.

PostPosted: Dec 16, 2005 @ 1:41pm
by gamefreaks

PostPosted: Dec 17, 2005 @ 4:49pm
by Niklaz
true :) Started coding c++. Seems to work just fine, the time critical code will be asm anyways .. Thanks for your replies!