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Music and or SFX in PPC Games

PostPosted: Jun 23, 2001 @ 7:03pm
by jongjungbu
How often do you listen to the music or SFX in a game on your PPC?  Do you tend to mute the music(and/or SFX)?  Does it matter to you if there is music or sound?<br><br>Just tryin to get an idea of what you guys think about this.<br><br>I personally turn off all the sound on most of my games on PPC, and generally leave on the SFX for those games with sporadic effects.

Re: Music and or SFX in PPC Games

PostPosted: Jun 23, 2001 @ 7:07pm
by suchiaruzu
It depends on where I play. When I play @ school (yes, I do...) i mute, in bus I always make the sound as loud as possible and shout at people asking if i could make my "gameboy" a little more silent...<br>@ Home I use medium voulme, but i like sound and music, especially the music from Jaybot :)

Re: Music and or SFX in PPC Games

PostPosted: Jun 23, 2001 @ 8:16pm
by jongjungbu
I ask because I'm in the middle of workin on an RPG and I have someone who wants to do some music, but I'm afraid it will make the file size too large OR I may not be able to mix the music and SFX successfully to make it worthwhile.

Re: Music and or SFX in PPC Games

PostPosted: Jun 23, 2001 @ 9:24pm
by Moose or Chuck
music sets the tone. good music makes a game. Look at zelda. Duh duh da da da da DA da...

Re: Music and or SFX in PPC Games

PostPosted: Jun 23, 2001 @ 9:32pm
by jongjungbu
Good point. I guess I will have to learn how to work with the waveOut routines :(

Re: Music and or SFX in PPC Games

PostPosted: Jun 24, 2001 @ 5:46am
by Paul
can we see any shots of your game?

Re: Music and or SFX in PPC Games

PostPosted: Jun 24, 2001 @ 6:17am
by Jon
cool, what kind of RPG?

Re: Music and or SFX in PPC Games

PostPosted: Jun 24, 2001 @ 10:12am
by suchiaruzu
Oh yeah, I like the intro-music of Links Awakening! Do dododo dodododo ... do .. dodododododo .. dodododododo .. dododododododododododo...

Re: Music and or SFX in PPC Games

PostPosted: Jun 24, 2001 @ 12:54pm
by jongjungbu
It's a very simple RPG. Since i didn't start out with GAPI, I decided to keep it from being a performance hog anyway (as it already eats up space with its file size). Thus its very static until you click somewhere.<br><br>Image<br><br>Oh yes, forgot to mention...It kinda plays like a Dragon Warrior kind of RPG.<br><br>Last modification: JongJungBu - 06/24/01 at 09:54:57

Re: Music and or SFX in PPC Games

PostPosted: Jun 24, 2001 @ 1:32pm
by Paul
that looks great. any chance of a demo? where are the graphics from?

Re: Music and or SFX in PPC Games

PostPosted: Jun 24, 2001 @ 2:22pm
by Jon
How did you do it without GAPI?

Re: Music and or SFX in PPC Games

PostPosted: Jun 24, 2001 @ 4:03pm
by Dan East
You can use the Windows API to create very advanced graphics within a window. The issue is that there is a great deal of overhead when you draw graphics to a window. That is where the GAPI comes in, because you directly write to the video buffer for optimal performance.<br><br>Dan East

Re: Music and or SFX in PPC Games

PostPosted: Jun 24, 2001 @ 9:13pm
by jongjungbu
B/C i'm not all that experienced with GAPI and went without it..I did not do any animation in this game sofar. The windows loop is the same standard as the simplest of applications. Therefore, the game does not respond or perform any actions until the user makes an input...such as tapping on the screen somewhere. And in that regards, it will draw any changes. Of course, its not the fastest technique b/c redrawing the whole screen takes longer than an Action game would need on a PPC. Thus, the game shows one screen at a time (a la Zelda 1) and changes to another area when u exit off the screen. That minimizes the time I need to redraw the whole screen. Secondly, when the player moves around ...he hops round...(a la Castle of The Winds). I use a sort of dirty rectangles style in which I only change the areas that were changed on the display and blit only to those areas. That keeps me from having to redraw the whole screen every time you move. This makes for a very rudimentary game graphically, I know. But it gets the job done for now, eh?  Right now, it isn't far enough long for a demo. It's in pretty early alpha. But if someone wishes me to compile it for their PPC platform and let em test out whats done so far...then I dont think I have a problem with that. Especially since I have only a Casio at my disposal and the x86 emulator. I could send you the x86 executable if you so desire. I'm open to input but I don't mark myself as an expert programmer as it's only a side-venture. Not all of us can be the Dan East of PocketPC's haha. :D<br><br><br>

Re: Music and or SFX in PPC Games

PostPosted: Jun 25, 2001 @ 6:15am
by Paul
at least it isnt poccer.

Re: Music and or SFX in PPC Games

PostPosted: Jun 25, 2001 @ 12:41pm
by jongjungbu
LOL. Umm.....thanks........<br><br>Here's another shot:<br><br>Image<br><br>