by RapchikProgrammer » Nov 19, 2009 @ 9:17am
Yes i am using perspective 3d and perspective 2d calls as i need to render hud, gui and stuff.. so how to handle the frustrum culling?? and why wont the display->frustrum call work perfectly??
another question what does exactly the perspective 3d function do?? perspective 2d is just changing the mode to glOrtho2d i think, but i dont understand exactly what perspective 3d is doing..