1+2+8+9. We are always working on improving EDGELIB, both with new features and new platforms. However, at this point we do not make announcements on that.
3. EDGELIB should support Windows CE, but you may need a specific library we could prepare for you. Try for example the Gizmondo library in the evaluation version of EDGELIB and see if it runs on your device.
4. EDGELIB applications are compatible with the latest iOS versions and devices, make sure to use OpenGL ES for rendering.
5. However, we don't support the high-resolution iPhone 4 yet (graphics will be upscaled on those devices). Whether iPad applications scale or not, depends on the target settings
6. You can integrate native code with EDGELIB, make sure to use the definitions in the SDK to differentiate between them (example: DEVICE_IPHONE)
7. Renderers can't be switched runtime, only DirectDraw and OpenGL ES are available
Wouter