Hi! I've got a simple question: How can I blit a color keyed 2D surface to the display? I've been scanning through the documentation and none of the available blit functions in ClassEDisplay (ie. Blt, BltFast and BltFx) seem to have the capability of doing that. I'm aware I can use the Blt and BltFast methods from the display's buffer field, but since I'm using OpenGL I cannot do that.
Cheers,
--Nacho