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MS3D Looping Animation Problem

MS3D Looping Animation Problem

Postby Quicksilver01uk » Feb 26, 2011 @ 12:39am


I'm having a problem with animations that are being played in Edgelib using MS3D models.

They load and play ok, but at the end of the animation, rather than looping they pause for around 10 seconds before starting the animation again.

I've read on a few forums relating to MS3D that it could be a change in framerate between the model and the engine. I'm running the models at 24fps and the time for Edgelib (timedelta?) is set to 1000 which I think is the default?

Is there a calculation formula to work out what the frame rate should be to match the engine or vice verse?
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Re: MS3D Looping Animation Problem

Postby edge » Apr 29, 2011 @ 9:16am

Hi Quicksilver,

The problem might be caused because of a mismatching FPS setting (this should probably be set to 25). Also, could it be possible you have additional (duplicate) frames in your MS3D animation?

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