Matt,<br><br>It's not really 'levels'. The 'world' is divided in sections, about 7 of them, varying in size. <br>About the size of the game: Before bashing that, have a look at the average amount of screens in the typical PocketPC game nowadays. On the day that I released The Nutcracker I noticed that some other company released some kind of tetris thing, priced also at $20. I bet it will sell just as well as my game.<br>I guess it was risky to do a game that is solely content based; it's very hard to deliver that much screens and stuff. I myself believe the game is big enough for it's price, but you're of course free to argue that.

<br>But to be on the safe side, my next game will probably we nice and small and based on one of the Atari classics, since that's what everyone seems to like. Oh yeah, and it will feature babes. That sells REALLY well, I heard.<br><br>- Jacco.