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Multiple wavs playing at the same time?


Re: Multiple wavs playing at the same time?

Postby laurnet » Jan 6, 2002 @ 9:25am

Hey ,sources of quake are available ,and there is a little engine to play multiple wavs as I remember playing quake with musik,so isn't it possible to copy algo of quake to make a little multiple wav player for easyce?
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Re: Multiple wavs playing at the same time?

Postby Dan East » Jan 6, 2002 @ 10:53am

Yes. Use the Pocket Quake source, because I've already made all the needed modifications for CE (removing DirectSound code, etc). It is GPL'ed, but you could create a separate, stand-alone sound DLL that your application could use.<br><br>Dan East
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Re: Multiple wavs playing at the same time?

Postby laurnet » Jan 6, 2002 @ 11:42am

So I can take a part of PocketQuake <br>and paste it to my code with GPL License text?<br><br>why it must be a dll?<br>
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Re: Multiple wavs playing at the same time?

Postby Dan East » Jan 6, 2002 @ 11:53am

I'm no attorney, but from everything I've heard, if you use GPL'ed source in your project, then you must release the source to your entire project. If you make it into a separate, standalone library then you can just release the source to that library, and not your whole app.<br><br>Dan East
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Re: Multiple wavs playing at the same time?

Postby laurnet » Jan 6, 2002 @ 2:18pm

where can I download pocketquake source?<br>
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Re: Multiple wavs playing at the same time?

Postby Dan East » Jan 6, 2002 @ 7:29pm

Click on the Pocket Quake link at the top-right corner of this page.<br><br>Dan East
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Re: Multiple wavs playing at the same time?

Postby laurnet » Jan 11, 2002 @ 5:52pm

<br>I just looked to fmod,it looks great <br>but maybe too slow for mp3<br>anyone use pocketdivx to play mp3<br>in their programs?
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LibMikMod on PocketPC

Postby cps » Jan 12, 2002 @ 5:57pm

Hi, I ported LibMikMod to the PocketPC a while back. Works on all processors, but is just a quick and dirty port. It's available from my .

(Phantom, I'm pretty sure my LibMikMod port is the one used in Lemmings -- when I was looking at the source, some of my comments were in there. Maybe xsolution took my port? Not a big deal in any case.)

I've also written a very basic sound/music wavemixing 'library'. You provide a number of music loop wavs and a number of sound effects, and can switch loops and trigger effects at will. Let me emphasize: it's very basic code. But, it might be useful for those trying to learn how to do this. I called it ZapPow and it's available . To test the sample app, copy the zap.wav and loop1.wav files to the PocketPC root directory, then build and run.

The BoomChick drumloop program source, also available from my homepage, might be similarly instructive (it mixes up to sixteen .wavs in realtime).

Note that both of the above only can handle 'canonical wave format' .wavs, google 'stripwav' for info and a converter.

Dan, I'd like to create or help create a freeware audio library at some point and have some ideas, but not much time. Email me if interested.
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fmod

Postby laurnet » Jan 19, 2002 @ 2:38pm

fmod is awesome and easy to integrate!
really good
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Postby Dan East » Jan 19, 2002 @ 2:59pm

It is also very expensive (unless you are producing freeware or "shareware" ), and stops working if the device is powered off / on while it is playing, which makes it practically useless.

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fmod

Postby laurnet » Jan 19, 2002 @ 7:55pm

arf ..
didn't looked the price
yes its really expensive
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