Karl,<br><br>I agree that the sprite system of 1.6 is sufficient for most applications, but in some cases, you redraw the backdrop just because you're moving sprites and you're too lazy to implement dirty rectangles.

<br><br>So I figured, since all ARM devices require rotation and thus the intermediate buffer, I might just as well make good use of it and draw sprites on the intermediate buffer. You could simply split the asm code in two parts (rotating & blitting) and execute the sprite code in between. Would be quite cool and fast.

Only drawback is the boring sprite code in three versions.<br><br>- Jacco.<br><br>P.S. Register! You know you like it here.

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Last modification: Phantom - 01/11/02 at 09:21:51