by Dan East » Dec 31, 2001 @ 7:03pm
The speed is the biggest "problem". I am about to begin applying Quake 1 fixed point conversions, so hopefully I'll pick up a couple FPS. I just got the onscreen controls and mlook finished today, including landscape support. I will release soon, although there is a PM hosting change that will have to occur first.<br><br>The onscreen controls are more advanced, since Q2 has 11 weapons ( 3 more than Q1 ), plus 6 inventory items that must be "used". There is an additional movement ( crouching ), plus the onscreen "computer" that has to be pulled up often. So there are several more onscreen controls than Q1. The rendering is perfect, and really looks great on my iPaq, landscape or portrait. The speed will be the only issue. Fortunately, from here on out, I believe most all fixed point conversions will be applicable to both Q1 and Q2, since they rely on the same rudimentary 3D algorithms. So from now on I get two for the price of one for my optimization efforts.<br><br>Dan East