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Can't play the secret shareware level!


Can't play the secret shareware level!

Postby Korpil » May 14, 2002 @ 1:44am

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Postby Dan East » May 14, 2002 @ 4:44am

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Postby Dave Johnston » May 15, 2002 @ 2:21pm

What happens if you go to the map directly?

ie, go to console, type `map e1m8`? (I think it's e1m8).
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Postby Korpil » May 17, 2002 @ 7:35pm

Kerk Korpil, Verpine starship technician.
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Postby adam » May 18, 2002 @ 8:57pm

I had the same problem on an iPaq 3600.
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Postby R0B » May 18, 2002 @ 9:02pm

try this. Download the source, and open on device debugging. Then try and enter that level, and it should show you exactly where the error is in the code (assuming is crashes). Then send the information (file and line # and function name) to dan, and that should help him a lot.
"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
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Quake 1 crashing

Postby Roger » Dec 16, 2003 @ 2:20pm

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Postby James S » Dec 16, 2003 @ 4:02pm

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Postby Roger » Dec 16, 2003 @ 6:39pm

I don't think its a RAM issue - I've got 55MB program memory free.

Any other ideas?
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Postby chrissikurz@web.de » Dec 16, 2003 @ 8:40pm

PDA:Yakumo PDA delta:
wm2003....(updateted with the viewsonic
v35 update ;-) )
300mhz proc....
now 12.3fps in quake1 (without opti)
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Postby James S » Dec 16, 2003 @ 9:30pm

2k3 devices do not have that limitation.
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Postby Roger » Jan 9, 2004 @ 2:48pm

Even more bizarrely - the demo's for some of the levels that crash (eg in Scourge of Armagon) work fine as demos; but when you get to that level when playing the game, it immediately crashes back to the Today screen.

That suggests to me that the problem isn't with the size of the map / displaying some textures.

Any thoughts on this anyone?
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Postby Ed\26h » Jan 13, 2004 @ 2:12pm

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Postby Guest » Mar 20, 2004 @ 1:18pm

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Postby Dan East » Mar 20, 2004 @ 4:28pm

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