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Token Half-Life 2 discussion


Token Half-Life 2 discussion

Postby Dave Johnston » Jul 15, 2003 @ 7:28pm

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Postby James S » Jul 15, 2003 @ 7:58pm

Are the facial expressions just model animations or actual individual real time vertex manipulation?
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Postby Dave Johnston » Jul 15, 2003 @ 8:36pm

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Postby James S » Jul 15, 2003 @ 8:48pm

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Postby sponge » Jul 15, 2003 @ 9:39pm

I sent an email to Gabe about mapmaking, got a reply back from one of the mappers. While I still think Doom 3 is going to be the winner in gameplay terms, I can't wait to get my hands on the map editor and play with the physics! Probably won't make any playable maps, just a little playground

Hi Mike,

Level designers have full control over the physics of their levels, but
you're certainly free to leave things on their default behavior. As a
process though, level design is time consuming and not something I would
term "easy". :)

Chris.

-----Original Message-----
From: sponge [mailto:sponge@freepq.net]
Sent: Wednesday, July 02, 2003 3:48 PM
To: gaben@valvesoftware.com
Subject: Physics and Mapmaking


Quick question, since I don't want to waste your time (and I've heard you're
quite responsive to e-mails, kudos to that) what will a mapper have to do in
order to take advantage of the physics engine? Does each object need to be
configured manually (I've heard almost horror stories of trying to get
something happening with Karma physics) or is it for the most part
automatic, depending on the texture you choose (or however the Source engine
handles material properties)

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AIM: sponge587 ICQ:4029304
"I hope when I die, people will think of me:
Boy that guy owed me a lot of money"
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Postby Dave Johnston » Jul 16, 2003 @ 7:48am

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Postby sponge » Jul 16, 2003 @ 5:55pm

holy internets batman.
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Postby Dave Johnston » Jul 16, 2003 @ 8:23pm

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Postby sponge » Jul 16, 2003 @ 9:21pm

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Postby Dave Johnston » Jul 16, 2003 @ 10:11pm

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Postby sponge » Jul 16, 2003 @ 11:42pm

holy internets batman.
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Postby sponge » Jul 17, 2003 @ 6:23am

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Postby Entity » Jul 18, 2003 @ 1:11am

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Postby sponge » Jul 18, 2003 @ 2:14am

Eh.. the Docks video was kinda crappy, though Kleiner's lab fared a lot better.

I still think Doom III is the graphics champ though.
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Postby refractor » Jul 19, 2003 @ 9:38am

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