by Nilles » May 9, 2005 @ 8:58pm
From gamespy
Sluggo: Quake 2 was a good mixture of indoor and outdoor areas, and pretty well lit most of the time. Will Quake 4 will be somewhat similar, or are you looking to play up the DOOM 3 engine with its lighting and shadows and keep things a little bit darker?
Kevin Long: I think we have a lot of diversity throughout the entire game. We have some dark areas, and we have outdoor areas that are brighter. I think how diverse everything is will really go a long way. We didn't really set out saying, "This game is going to be dark, this game is going to be light" -- we set out to make a cohesive environment where you go through different extremes and you'll see a bunch of different stuff.
Tim Willits: One of the design objectives was to vary up the gameplay environments as much as possible. I think players will appreciate that -- there's never a dull moment when you're playing Quake 4.
Cant wait!
If anybody tries to call you square
You just look 'em in the eye, tell 'em you don't care!
If you don't want to be a crazy fool
You better study real hard and stay in school!