This site is no longer active and is available for archival purposes only. Registration and login is disabled.

Half-Life 2


Postby damian » May 27, 2003 @ 5:35am

LEAK.

LEAK is not the same as commercial use. Keep that in mind.

The fact is that Futuremark doesn't use the Doom3 engine. Name one single piece of evidence that states that Futuremark ever used the Doom 3 engine.

And the Doom 3 alpha performs very differently than the Futuremark demo.

And some people suspected that ATI, not NVIDIA, had the leak.
damian
pm Insider
 
Posts: 3960
Joined: Sep 3, 2002 @ 7:59pm
Location: Acton, MA (home), NYC (school)


Postby soatari » May 27, 2003 @ 5:37am

So if it isn't the doom 3 engine, then please tell me where they got the technology to do the EXACT same thing that the doom 3 engine does, including physics, lighting, and real time shadows.

Why do all you people have to think that you are always right? The difference between us is that you THINK that you're right, and I KNOW that I'm right.
User avatar
soatari
pm Member
 
Posts: 321
Joined: May 21, 2003 @ 2:36am


Postby damian » May 27, 2003 @ 5:40am

Physics? It's a demo, it has no physics.

Lighting, real-time shadows? Er... it's a pixel shader demo, thus it uses pixel shaders for shadows and lighting, which is what doom3 uses too. And no, it doesn't look "exactly the same".
damian
pm Insider
 
Posts: 3960
Joined: Sep 3, 2002 @ 7:59pm
Location: Acton, MA (home), NYC (school)


Postby Michael Y » May 27, 2003 @ 5:40am

Wow, they've implemented physics, lighting, AND realtime shadows? Wow, I haven't seen a game that has that since about half an hour ago!

In case you've been living in a hole for the last year or so, lots of games have that. Off the top of my head, have you played Splinter Cell? I know there's others, but it was just glaring there at me from my desktop.
User avatar
Michael Y
pm Insider
 
Posts: 1956
Joined: Feb 24, 2002 @ 2:27am


Postby sponge » May 27, 2003 @ 12:51pm

With that kind of thinking, <a href="http:/tenebrae.sourceforge.net">Tenebrae Quake</a> HAS to be from the Doom III engine.

And I don't know what your babbling on about Doom III having no detail, have you even bothered to see the enemy models? Still more polies than HalfLife2, and the skins are a higher-resolution (at least that's what it seems like)

Don't be stupid, the alpha was to determine how the manufacturers (sp?) video card handle the alpha, NOT to implement in their benchmark products, etc.
holy internets batman.
User avatar
sponge
Not sponge
 
Posts: 12779
Joined: Jan 13, 2002 @ 8:04am
Location: New Hampshire


Postby James S » May 27, 2003 @ 3:52pm

<img src="http://home.comcast.net/~sonne/james/tag.gif">
James S
pm Insider
 
Posts: 17064
Joined: Jan 12, 2002 @ 2:33pm
Location: Lexington, KY


I concede...

Postby soatari » May 28, 2003 @ 1:24am

User avatar
soatari
pm Member
 
Posts: 321
Joined: May 21, 2003 @ 2:36am


Previous

Return to Anything Discussion


Sort


Forum Description

Post all off-topic messages here, almost anything goes.

Moderators:

Dan East, sponge, David Horn, Kevin Gelso, RICoder

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron