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My Quake Map Release


My Quake Map Release

Postby sponge » Jun 19, 2003 @ 1:02am

holy internets batman.
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Postby sponge » Jun 19, 2003 @ 1:15am

Screenshots:

Image
http://spongeh.port5.com/maps/q1sp1.jpg
Image
http://spongeh.port5.com/maps/q1sp2.jpg
Image
http://spongeh.port5.com/maps/q1sp3.jpg
Image
http://spongeh.port5.com/maps/q1sp4.jpg
Image
http://spongeh.port5.com/maps/q1sp5.jpg

(By the way, those screenshots were taken in DarkPlaces Quake, awesome source port, enhances graphics but doesn't get in the way of gameplay. Come to think of it, use that, because the lack of vis makes it completly choke under normal glQuake. Oh well.)
holy internets batman.
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Postby METROID » Jun 19, 2003 @ 1:58am

<img src="http://www.452rtracing.com/images/small/burn3.jpg"> 500HP 440 Magnum 1968 Charger R/T clone.
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Postby damian » Jun 19, 2003 @ 2:10am

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Postby (TSC)Bender » Jun 19, 2003 @ 2:30am

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Postby sponge » Jun 19, 2003 @ 3:31am

holy internets batman.
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Postby NYIllustrator » Jun 19, 2003 @ 5:59pm

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Postby sponge » Jun 19, 2003 @ 6:24pm

holy internets batman.
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Postby MZGuy » Jun 19, 2003 @ 9:13pm

It caused some error (probably memory related) in Tenebrae and was impossible to play in nprquake thanks to the huge amount of seconds per frame, but with DarkPlaces it ran fine.
It was a pretty nice map, really fast paced. Good work. :)
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