(By the way, those screenshots were taken in DarkPlaces Quake, awesome source port, enhances graphics but doesn't get in the way of gameplay. Come to think of it, use that, because the lack of vis makes it completly choke under normal glQuake. Oh well.)
Posted: Jun 19, 2003 @ 1:58am
by METROID
Posted: Jun 19, 2003 @ 2:10am
by damian
Posted: Jun 19, 2003 @ 2:30am
by (TSC)Bender
Posted: Jun 19, 2003 @ 3:31am
by sponge
Posted: Jun 19, 2003 @ 5:59pm
by NYIllustrator
Posted: Jun 19, 2003 @ 6:24pm
by sponge
Posted: Jun 19, 2003 @ 9:13pm
by MZGuy
It caused some error (probably memory related) in Tenebrae and was impossible to play in nprquake thanks to the huge amount of seconds per frame, but with DarkPlaces it ran fine.
It was a pretty nice map, really fast paced. Good work.