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Token Half-Life 2 discussion

PostPosted: Jul 15, 2003 @ 7:28pm
by Dave Johnston

PostPosted: Jul 15, 2003 @ 7:58pm
by James S
Are the facial expressions just model animations or actual individual real time vertex manipulation?

PostPosted: Jul 15, 2003 @ 8:36pm
by Dave Johnston

PostPosted: Jul 15, 2003 @ 8:48pm
by James S

PostPosted: Jul 15, 2003 @ 9:39pm
by sponge
I sent an email to Gabe about mapmaking, got a reply back from one of the mappers. While I still think Doom 3 is going to be the winner in gameplay terms, I can't wait to get my hands on the map editor and play with the physics! Probably won't make any playable maps, just a little playground

Hi Mike,

Level designers have full control over the physics of their levels, but
you're certainly free to leave things on their default behavior. As a
process though, level design is time consuming and not something I would
term "easy". :)

Chris.

-----Original Message-----
From: sponge [mailto:sponge@freepq.net]
Sent: Wednesday, July 02, 2003 3:48 PM
To: gaben@valvesoftware.com
Subject: Physics and Mapmaking


Quick question, since I don't want to waste your time (and I've heard you're
quite responsive to e-mails, kudos to that) what will a mapper have to do in
order to take advantage of the physics engine? Does each object need to be
configured manually (I've heard almost horror stories of trying to get
something happening with Karma physics) or is it for the most part
automatic, depending on the texture you choose (or however the Source engine
handles material properties)

============================================
Mike "sponge" Rubits
E-Mail: sponge@freepq.net
AIM: sponge587 ICQ:4029304
"I hope when I die, people will think of me:
Boy that guy owed me a lot of money"
============================================

PostPosted: Jul 16, 2003 @ 7:48am
by Dave Johnston

PostPosted: Jul 16, 2003 @ 5:55pm
by sponge

PostPosted: Jul 16, 2003 @ 8:23pm
by Dave Johnston

PostPosted: Jul 16, 2003 @ 9:21pm
by sponge

PostPosted: Jul 16, 2003 @ 10:11pm
by Dave Johnston

PostPosted: Jul 16, 2003 @ 11:42pm
by sponge

PostPosted: Jul 17, 2003 @ 6:23am
by sponge

PostPosted: Jul 18, 2003 @ 1:11am
by Entity

PostPosted: Jul 18, 2003 @ 2:14am
by sponge
Eh.. the Docks video was kinda crappy, though Kleiner's lab fared a lot better.

I still think Doom III is the graphics champ though.

PostPosted: Jul 19, 2003 @ 9:38am
by refractor