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=( Computer usage is becoming more and more annoying...

Posted:
Oct 8, 2004 @ 5:18am
by Hand of Fate

Posted:
Oct 8, 2004 @ 5:25am
by Kzinti

Posted:
Oct 8, 2004 @ 5:27am
by sponge
I have vague memories of Trumpet Winsock, but the bloodlust lives on.
[edit]I had a feeling the writing style and annoyances was familiar - it's VGA who we already banned once. Rebanned.[/edit]

Posted:
Oct 8, 2004 @ 5:58am
by Kzinti
Oh dear.

Posted:
Oct 8, 2004 @ 4:08pm
by Maf54

Posted:
Oct 8, 2004 @ 5:41pm
by chuck

Posted:
Oct 8, 2004 @ 7:19pm
by RICoder

Posted:
Oct 8, 2004 @ 7:41pm
by Warren

Posted:
Oct 8, 2004 @ 8:37pm
by Caesar
Remember manually allocating memory for Doom and the like?

Posted:
Oct 9, 2004 @ 12:22am
by Brig

Posted:
Oct 9, 2004 @ 12:54am
by sponge
Remember when id was spelt both lowercase? Oh, it still is, never mind.
Blizzard has, and always will suck. WC3 was a fun for a whole 20 min. The awful communities that spawn around it don't help much either.

Posted:
Oct 9, 2004 @ 1:55am
by Andy
WC3 and Doom3 both suck. WC3 was boring. D3 was a tech demo. I doubt I'll bother finishing either of them.
Valve pisses me off too. If they're going to make me go out of my way for this Steam shit, is it too much to ask that such a simple piece of software work? I know functional scroll bars are hard to implement perfectly in the first, second, third, and fourth revisions of the software. But by now, I don't think it's too much to ask that I be able to scroll down their software catalog.

Posted:
Oct 9, 2004 @ 1:57am
by sponge
I just bought HL2 from Steam and it was the easiest thing in the world. Scrolling and all.
And if you were expecting a revolutionary gameplay experience in Doom3, then that's you're a moron. D3 was a solid action game, no more, no less.

Posted:
Oct 9, 2004 @ 2:38am
by Andy
I just bought HL2 as well. Scroll bars still don't work for me in the steam client, but who needs those?
Regarding D3: it was about a 3.5/5 game. It'll probably be a 4/5 once they patch it up a little. Given ID's special position (they can afford the "when it's done" approach and have assloads of talent); that's a bad score for them, in my opinion.

Posted:
Oct 9, 2004 @ 2:40am
by sponge
Assloads of talent? They're still less than 20 people in the office. Compare to some games which have 100s of people. Quality over quantity and all of that, but it's still a very small company.