This site is no longer active and is available for archival purposes only. Registration and login is disabled.

Varium Info


Postby James S » Feb 11, 2003 @ 5:51am

Robotbeat, we're talking about dedicated servers. That means that the server is hosting and no player has to be in it. That means the device running the server is not running the game.
<img src="http://home.comcast.net/~sonne/james/tag.gif">
James S
pm Insider
 
Posts: 17064
Joined: Jan 12, 2002 @ 2:33pm
Location: Lexington, KY


Postby randall » Feb 11, 2003 @ 7:04am

User avatar
randall
pm Insider
 
Posts: 3426
Joined: Feb 23, 2001 @ 4:02pm
Location: Schnoogie


Postby James S » Feb 11, 2003 @ 6:15pm

I was just trying to give him some sort of validation that he indeed doesn't understand. That way it doesn't allow him to write it off as you "just being a jerk," and he will then, if he has any kind of desire to limit his own embarassment, learn.
<img src="http://home.comcast.net/~sonne/james/tag.gif">
James S
pm Insider
 
Posts: 17064
Joined: Jan 12, 2002 @ 2:33pm
Location: Lexington, KY


Postby Dihnekis » Feb 12, 2003 @ 2:44pm

Dihnekis
pm Member
 
Posts: 1752
Joined: Dec 30, 2002 @ 8:35pm
Location: St. Augustine, Florida


Postby (TSC)Bender » Feb 13, 2003 @ 4:32am

Image
User avatar
(TSC)Bender
pm Insider
 
Posts: 1983
Joined: Feb 16, 2002 @ 7:10am
Location: Maryland


Postby FLiPsTa_G » Feb 13, 2003 @ 4:37am

*PaKaNkA TaDaTa BaNaYnAy*
FLiPsTa_G
pm Member
 
Posts: 37
Joined: Oct 27, 2002 @ 4:06pm
Location: Boston


Postby Robotbeat » Feb 14, 2003 @ 1:13am

Die, Palm, Die. If that offended you, then get rid of your Palm OS device.
User avatar
Robotbeat
pm Member
 
Posts: 827
Joined: Jan 28, 2001 @ 4:52pm
Location: In your mind...


Postby Al Simmons » Feb 14, 2003 @ 1:37am

xbox halo online ?! live.... ?!
what you talking about i have halo and live theres no such thing.
Malebolgia breathes undead life into the charred corpse of all of those who don't understand. I now mutate into a demonic alter-ego of his own.
User avatar
Al Simmons
pm Member
 
Posts: 190
Joined: Jan 24, 2003 @ 4:02am
Location: Mother nature


Postby James S » Feb 14, 2003 @ 2:47am

<img src="http://home.comcast.net/~sonne/james/tag.gif">
James S
pm Insider
 
Posts: 17064
Joined: Jan 12, 2002 @ 2:33pm
Location: Lexington, KY


Postby sponge » Feb 14, 2003 @ 3:11am

holy internets batman.
User avatar
sponge
Not sponge
 
Posts: 12779
Joined: Jan 13, 2002 @ 8:04am
Location: New Hampshire


Postby Matt Gifford » Feb 14, 2003 @ 6:03am

<marquee scrolldelay='250' scrollamount='20'>Man bites dog.</marquee>
<img src="http://www.journalofstupidity.com/images/lenses.gif">
User avatar
Matt Gifford
pm Member
 
Posts: 369
Joined: Feb 23, 2002 @ 7:48am
Location: Snoqualmie, Washington


Postby Dan East » Feb 14, 2003 @ 7:02am

At this time Varium does not support dedicated servers. The host, or initiator of the game, determines the content (maps, models, etc) and various attributes about the game (length of game, etc). Depending on the specific map, individuals will have the ability to use different themes than the host or other players. As Randall has stated, this will be allowed for the lowest-common-denominator maps, in which the fundamental properties (physics, rate of fire, range, damage, etc) of actors, weapons and projectiles are all shared. Thus the appearance (skins, and even entire meshes used by the actors) can vary between players. The mesh comprising the world (map) must of course be identical for all players.

In Varium the term "map" is used rather loosely. The world, which is the BSP and all the polys it organizes, can be constructed at load-time from many seperate meshes that can reside in multiple files. So "map", as in the world in which the gameplay takes place, is a suite of mesh file(s) and the configuration files that bind them all together. That is one of the reasons that Varium is extremely mod-able, without even having to use a 3D mesh editor.

I certainly forsee the ability to automatically transfer game content from one player to another (for example if you join a game containing mod files you do not have); First, it is very easy to implement on my end, and Second, it is relatively difficult to transfer files to and from Pocket PCs over the internet (it requires specialized 3rd party software to transfer from one PPC to another over the internet, or at least dedicated servers hosting the datafiles from which to download from). However, there would be some issues that would have to be addressed. The official game content would not be moddable, and would not be overwritten. So for example, say someone hacked up all the config files so all the weapons fire extremely fast and come with 1,000 rounds of ammo, then if you connect to a game they host it should not overwrite all of your official content and screw up your weapons. So we will have to balance the ability of a mod to utilize components of the official content (models, meshes, etc), while segregating the custom files to another location. This is even more important (picking and choosing components of the official content) on a PPC because of the limited file storage capacity. The other issue is copy protection, insuring that components that are sold separately are not copied automatically from one player to another. That would be rather stupid from the business point of view. :)

Dan East
User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Postby Dihnekis » Feb 14, 2003 @ 6:13pm

Dihnekis
pm Member
 
Posts: 1752
Joined: Dec 30, 2002 @ 8:35pm
Location: St. Augustine, Florida


Postby Dihnekis » Feb 19, 2003 @ 4:19am

Dihnekis
pm Member
 
Posts: 1752
Joined: Dec 30, 2002 @ 8:35pm
Location: St. Augustine, Florida


Postby sponge » Feb 19, 2003 @ 4:37am

holy internets batman.
User avatar
sponge
Not sponge
 
Posts: 12779
Joined: Jan 13, 2002 @ 8:04am
Location: New Hampshire


PreviousNext

Return to Windows Mobile


Sort


Forum Description

General Windows Mobile discussion for end-users. Hardware, software, etc. This is also the forum to post your product announcements and other news.

Moderators:

Dan East, sponge, Kevin Gelso, RICoder, Chris Edwards

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum