I figured you'd all want some performance stuff in there. After adding it, all I can say is GapiDraw is holding up quite nicely. Another picture for you below. Technical info:
Each particle is a png file with another png used for alphablt. Also, as each particle ages, the opacity is decremented. The screenshot below has a particle population of 5000 particles. When one dies, it is reinitialized and becomes in essence a new particle. Since the last post (15 minutes ago?) I added the ability to pass your own update function which will be used to create more than the fountain you see here (I also copied FPS code from the tiledemo).
