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GapiDriver


GapiDriver

Postby efortier » Feb 9, 2004 @ 8:46am

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Postby DillRye » Feb 9, 2004 @ 5:11pm

I would be interested in trying to figure out a few basic things GapiDraw does well such as its work on two pixels at once while blitting.

For my games I only need limited functionality such as normal and alpha blits, really nothing more besides maybe a quick font class. I really liked the format of the function calls for GapiDraw though, they mirrored the way direct X handeled things which I was familiar with.
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Postby Pejo Software - Per » Feb 9, 2004 @ 6:08pm

Last edited by Pejo Software - Per on Feb 9, 2004 @ 8:23pm, edited 1 time in total.
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Postby StephC » Feb 9, 2004 @ 7:21pm

Stephane Cocquereaumont / Game Developer at <a href=http://int13.net>int13 production</a> (code monkey)
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Postby DillRye » Feb 9, 2004 @ 9:59pm

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Postby StephC » Feb 9, 2004 @ 10:21pm

Stephane Cocquereaumont / Game Developer at <a href=http://int13.net>int13 production</a> (code monkey)
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Postby efortier » Feb 11, 2004 @ 2:11pm

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Postby StephC » Feb 11, 2004 @ 2:24pm

Stephane Cocquereaumont / Game Developer at <a href=http://int13.net>int13 production</a> (code monkey)
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