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Good ideas for Pocket PC games?


Postby Guest » Sep 19, 2004 @ 4:02pm

i Wouldn't suggest makin a RPG.1rst Because the effort u have to put in.2nd Pocket PC are used for people on the go and it is often hard to just pop open an RPG and remember wut u were last doing, while messing around with tiny confusing controls.3. RPGs are not appealing to every1, in my experience people either love them or really hate them.
Make a trial version and betas for people to play. Then if its a good product they'll buy it. Id say port a popular game because there game designers worked hard to create quality story lines and objective, which isn't often found in pocket pc games.
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Postby mlepage » Sep 19, 2004 @ 4:12pm

Over several years I used to maintain a web page chronicling the development of open source RTS games.

You wouldn't believe how many projects would start up, do a bit of work, then disappear.

The most ambitious project seemed to have everything, yet still went nowhere. Started in 1996, it's now almost 2005 and all I can find are old copies of the site from 2000. For years this game was just months away from beta release, and where is it now?

Everyone wants to make an RTS or RPG. Guess what, it isn't easy. I will say now that if you are one person with little experience, you will fail. Everyone thinks they are different, but I've seen it happen dozens of times.

Build up to it. Choose a first project that is reasonable for you. Believe me, you will have enough problems completing even a simple project with good quality. Your first project should be something you can complete, that acquaints you with all of the issues involved in a PDA game release, and sets your reputation.

Or, if you really want to work on an RPG or RTS or something equally ambitious, that's fine. Those are fun projects to work on. Just don't expect to finish it. That's OK if that's what you want. I myself worked on RTS code for a few years as a hobby. I never finished it, but it was always more of a fun coding playground than a serious project. As soon as I decided to finish a complete game, I shelved that code and started a simpler project.

That's my advice. You don't have to follow it, but do consider it.
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Postby VGA » Sep 19, 2004 @ 9:40pm

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Postby mlepage » Sep 19, 2004 @ 9:59pm

www.scalenesoftware.com
Great games for your Palm and Pocket PC!
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Postby spiral » Sep 19, 2004 @ 10:16pm

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Postby VGA » Sep 19, 2004 @ 10:34pm

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Postby Miracle » Sep 20, 2004 @ 8:02am

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Postby VGA » Sep 20, 2004 @ 10:44am

huh...game port? I thought about that, but I don't know what games out there are opensource and portable? Oh yea... here is the link for Edge:
www.zanegames.com

And here is the link about ESDs. If you read it, it might piss you off. It pissed me off and will probably do the same to others...
http://www.esd-union.com/

Funny thing is that I had a hard time finding Edge in a search engine...
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Postby Miracle » Sep 20, 2004 @ 10:51am

Yeah me too, all I found was 'cutting-edge' stuff :P.

Ah no wonder that I didn't find it! it's for Palm!

How about that FreeCiv (or what's it called) game? It's opensource, and people actually are looking for somebody willing to port it :). Ofcourse there are others that can be ported *points to half life* :roll:.
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Postby VGA » Sep 20, 2004 @ 11:11am

lol Half-Life? Where is the source code for that? Oh yea, open civ. Let me see if I can find the source code for that one.
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Postby Miracle » Sep 20, 2004 @ 11:16am

Apparently, the source code (or a big part of it) of Half Life got leaked with the source of Half Life 2. So if you want to pr0t Half Life, it won't be legal ;).

Nonetheless, I think you make a lot of happy faces if you can manage it (and at a playable speed ofcourse) :D.
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Postby sponge » Sep 20, 2004 @ 11:36am

That was the source for HL under Source - not the original HL code.

However, Quake3 will be OS near the end of the year :P

Edge is PalmOS. It even says so on the page. Also, the res is 320x480 - Zodiac.
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Postby Miracle » Sep 20, 2004 @ 12:04pm

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Postby sponge » Sep 20, 2004 @ 3:06pm

holy internets batman.
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Postby Miracle » Sep 20, 2004 @ 3:08pm

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