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Probably killed a bug in PF 0_8_1


Probably killed a bug in PF 0_8_1

Postby BIGBEN » Sep 30, 2004 @ 12:39pm

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Postby Conan » Sep 30, 2004 @ 1:26pm

I'm interested in seeing your game when it's ready as I too am writing an isometric game using PF.

ps: would you like me to re-write your website homepage text so that it makes more sense? It's not quite normal looking.
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Postby BIGBEN » Sep 30, 2004 @ 2:09pm

Thanks Conan, and yes I would like to re-write my story, but I haven't got english speaking friends :(
It would be a real problem for me when I'll complit my russian scenario.
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Postby Conan » Sep 30, 2004 @ 3:19pm

What is Best in Life ?
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Postby BIGBEN » Sep 30, 2004 @ 4:01pm

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Postby fast_rx » Sep 30, 2004 @ 9:37pm

I didn't thing this was a bug, although I have run into something similar... I was doing 1 GetDisplay() with multiple Update()'s. Older versions were ok with that, 0.8 didn't like it.

I think the way it's supposed to be used is:

GetDisplay()
DrawSomeStuff..
Update()

for every loop.
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Postby BIGBEN » Sep 30, 2004 @ 10:46pm

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